1. We define what your idea actually is
- scope
- outcomes
- visual language
- story
2. We design how it should be executed
- worldbuilding
- cinematic language
- technical pipeline
3. We build it
- animations
- environments
- virtual production
- games and immersive content
Examples of when companies hire MHX
• To prototype or fully build independent game concepts when they need studio-level leadership, real-time capability, or something presentable for publishing, investors, or market testing
• To produce real-time cinematics and in-engine sequences for trailers, pitches, events, publishing, or storytelling
• To execute Unreal or Unity-driven interactive or immersive content when internal teams lack bandwidth or technical capability
• To develop virtual production or animated experiences for exhibitions, education, media, or entertainment
• To create immersive backdrops, visualization content, or experiential environments for showrooms, installations, and digital storytelling
Have an idea? Whether it’s early stage or production-ready, we help teams shape and build real-time experiences. Start a conversation.